"If you pass the torii gate and follow the road up to the shrine, you might catch a glimpse of Momoka Kamiya dancing in the main pavilion. A girl with adorable cow horns, the one rumored to be the symbol of good luck."
"If you pass the torii gate and follow the road up to the shrine, you might catch a glimpse of Momoka Kamiya dancing in the main pavilion. A girl with adorable cow horns, the one rumored to be the symbol of good luck."
"People would laugh and cry with her, and love her like their own precious nadeushi statue. But one day she disappeared without a word, as if spirited away."
"At that time, a mysterious phantom started haunting the town, bringing its citizens rampage and sleepless nights. And the people prayed for the girl to return, for the power of luck to defeat their fears. They prayed to see that beloved smile again."
"Attack"
"Damage to 1 enemy and allies gain 2 Spirit."
"Defense Charm"
"Grants 2 allies the Armor status effect. Grants the Stealth status effect instead if the ally has less than 50% of max HP. This will overwrite other status effects on those units. This skill becomes locked after use until the user activates another active skill. Armor grants 50% damage reduction from the next attack, then the effect is removed. Stealthed units ignore the next enemy attack that would damage more than 1 target. Any damage will remove stealth."
"Attack Charm"
"Enrages 1 Ally, increasing their Attack by 50% until the end of their next turn. Quickens that ally instead if they have defeated 1+ units with attacks while on the battlefield, reducing their TU costs for all of their skills by 20% until they leave the battlefield. This will overwrite the effect of previous Enrage or Quicken skills respectively. This skill becomes locked after use until the user activates another active skill."
"Retribution Drain"
"300% damage to 1 enemy, and the user recovers HP by 30% of its own max HP. 500% damage and 50% HP recovered instead if the user's HP is at 25% or less. Unlocked each time this unit is damaged by an attack while it is a Guardian. This skill is locked again after each use or if the user leaves the battlefield."
"Emergency Guard"
"If there is another ally at 50% or less of max HP and no other ally Guardian, this unit will become a Guardian and will have 50% damage reduction from attacks until there is another ally Guardian. While this unit is a Guardian, for any enemy attack that would hit 1 or 2 other allies, this unit has a 100% chance to redirect 1 hit to itself instead. This unit will not redirect skills that don't deal damage."
"HP Up Lv3"
"Adds 1200 to this unit's max HP."
"Attack Up Lv3"
"Adds 300 to this unit's Attack."
"Axe Resist Lv3"
"10% less damage from attacks by units equipped with Axes."
"Staff Mastery"
"Can use weapon skills of Staffs in addition to their original preferred weapon type."
"Attack"
"Damage to 1 enemy and allies gain 2 Spirit."
"Defense Charm"
"Grants 2 allies the Armor status effect. Grants the Stealth status effect instead if the ally has less than 50% of max HP. This will overwrite other status effects on those units. This skill becomes locked after use until the user activates another active skill. Armor grants 50% damage reduction from the next attack, then the effect is removed. Stealthed units ignore the next enemy attack that would damage more than 1 target. Any damage will remove stealth."
"Attack Charm"
"Enrages 1 Ally, increasing their Attack by 50% until the end of their next turn. Quickens that ally instead if they have defeated 1+ units with attacks while on the battlefield, reducing their TU costs for all of their skills by 20% until they leave the battlefield. This will overwrite the effect of previous Enrage or Quicken skills respectively. This skill becomes locked after use until the user activates another active skill."
"Retribution Drain"
"300% damage to 1 enemy, and the user recovers HP by 30% of its own max HP. 500% damage and 50% HP recovered instead if the user's HP is at 25% or less. Unlocked each time this unit is damaged by an attack while it is a Guardian. This skill is locked again after each use or if the user leaves the battlefield."
"Emergency Guard"
"If there is another ally at 50% or less of max HP and no other ally Guardian, this unit will become a Guardian and will have 50% damage reduction from attacks until there is another ally Guardian. While this unit is a Guardian, for any enemy attack that would hit 1 or 2 other allies, this unit has a 100% chance to redirect 1 hit to itself instead. This unit will not redirect skills that don't deal damage."
"HP Up Lv3"
"Adds 1200 to this unit's max HP."
"Attack Up Lv3"
"Adds 300 to this unit's Attack."
"Axe Resist Lv3"
"10% less damage from attacks by units equipped with Axes."
"Staff Mastery"
"Can use weapon skills of Staffs in addition to their original preferred weapon type."
"Attack"
"Damage to 1 enemy and allies gain 2 Spirit."
"Defense Charm"
"Grants 2 allies the Armor status effect. Grants the Stealth status effect instead if the ally has less than 50% of max HP. This will overwrite other status effects on those units. This skill becomes locked after use until the user activates another active skill. Armor grants 50% damage reduction from the next attack, then the effect is removed. Stealthed units ignore the next enemy attack that would damage more than 1 target. Any damage will remove stealth."
"Attack Charm"
"Enrages 1 Ally, increasing their Attack by 50% until the end of their next turn. Quickens that ally instead if they have defeated 1+ units with attacks while on the battlefield, reducing their TU costs for all of their skills by 20% until they leave the battlefield. This will overwrite the effect of previous Enrage or Quicken skills respectively. This skill becomes locked after use until the user activates another active skill."
"Retribution Drain"
"300% damage to 1 enemy, and the user recovers HP by 30% of its own max HP. 500% damage and 50% HP recovered instead if the user's HP is at 25% or less. Unlocked each time this unit is damaged by an attack while it is a Guardian. This skill is locked again after each use or if the user leaves the battlefield."
"Emergency Guard"
"If there is another ally at 50% or less of max HP and no other ally Guardian, this unit will become a Guardian and will have 50% damage reduction from attacks until there is another ally Guardian. While this unit is a Guardian, for any enemy attack that would hit 1 or 2 other allies, this unit has a 100% chance to redirect 1 hit to itself instead. This unit will not redirect skills that don't deal damage."
"Sleep Revenge"
"Whenever this unit is defeated by an enemy, that enemy gains the Sleep status effect for 200TU. This will overwrite other status effects on that unit. Sleep cannot be applied to a unit that Has Slept while on the battlefield."
"HP Up Lv3"
"Adds 1200 to this unit's max HP."
"Attack Up Lv3"
"Adds 300 to this unit's Attack."
"Axe Resist Lv3"
"10% less damage from attacks by units equipped with Axes."
"Staff Mastery"
"Can use weapon skills of Staffs in addition to their original preferred weapon type."
N
A
N
A