"Parents all across Westland tuck their children into bed with tales of guardian angels watching over their slumber. As a soldier of the Angelic Order of the Morning Light, it is Mirel's duty to protect children from ghoulish demons that prey upon their dreams. Each night, she and her comrades fight from dusk until the first rays of the morning sun."
"Parents all across Westland tuck their children into bed with tales of guardian angels watching over their slumber. As a soldier of the Angelic Order of the Morning Light, it is Mirel's duty to protect children from ghoulish demons that prey upon their dreams. Each night, she and her comrades fight from dusk until the first rays of the morning sun."
"The Sky of Omens—a supernatural event of unknown origin that occured in the skies of Erden two millennia ago. The sun vanished, and the heavens blazed in the glow of a many-colored aurora.
Without the light of morning to chase away the demons of the dusk, Mirel and her comrades found themselves unable to rest. When the soldiers around her grew hopeless, believing the dark would never end, it was Miriel who urged them on, and when the sun finally returned, she was awarded the coveted title of High Angel for her bravery."
"Attack Two"
"Damage to 2 enemies and allies gain 1 Spirit."
"Attack All"
"Damage to all enemies."
"Guard Allies"
"The user becomes a Guardian. For any enemy attack that would hit 1 or 2 other allies, 1 of the hits is instead redirected to this unit. This unit will not redirect skills that don't deal damage. Usable only if this unit is not already a Guardian."
"Hold Ground"
"If this unit would be defeated by an enemy attack or a status effect while having more than 1 HP, it instead survives with 1 HP."
"Attack Up Lv1"
"Adds 150 to this unit's Attack."
"Stun Resist Lv1"
"Reduces the amount of any enemy stun effects on this unit by 10TU."
"HP Up Lv1"
"Adds 600 to this unit's max HP."
"Mace Mastery"
"Can use weapon skills of Maces in addition to their original preferred weapon type."
"Attack Two"
"Damage to 2 enemies and allies gain 1 Spirit."
"Attack All"
"Damage to all enemies."
"Guard Allies"
"The user becomes a Guardian. For any enemy attack that would hit 1 or 2 other allies, 1 of the hits is instead redirected to this unit. This unit will not redirect skills that don't deal damage. Usable only if this unit is not already a Guardian."
"Hold Ground"
"If this unit would be defeated by an enemy attack or a status effect while having more than 1 HP, it instead survives with 1 HP."
"Attack Up Lv1"
"Adds 150 to this unit's Attack."
"Stun Resist Lv1"
"Reduces the amount of any enemy stun effects on this unit by 10TU."
"HP Up Lv1"
"Adds 600 to this unit's max HP."
"Mace Mastery"
"Can use weapon skills of Maces in addition to their original preferred weapon type."
"Attack Two"
"Damage to 2 enemies and allies gain 1 Spirit."
"Attack All"
"Damage to all enemies."
"Guard Allies"
"The user becomes a Guardian. For any enemy attack that would hit 1 or 2 other allies, 1 of the hits is instead redirected to this unit. This unit will not redirect skills that don't deal damage. Usable only if this unit is not already a Guardian."
"Purify"
"Removes negative status effects like sleep, burn or poison from 2 allies."
"Hold Ground"
"If this unit would be defeated by an enemy attack or a status effect while having more than 1 HP, it instead survives with 1 HP."
"Attack Up Lv1"
"Adds 150 to this unit's Attack."
"Stun Resist Lv1"
"Reduces the amount of any enemy stun effects on this unit by 10TU."
"HP Up Lv1"
"Adds 600 to this unit's max HP."
"Mace Mastery"
"Can use weapon skills of Maces in addition to their original preferred weapon type."