150% Atk, max HP, 30% critical rate, 100% Atk, Def when HP is above 50%, 250% critical damage, fills BB gauge each turn & raises normal hit amount
50% Atk (Light) for all allies, 0-100% Atk, Def relative to remaining HP, 30% all parameters & add to BB/SBB (Adds Light barrier)25% Light elemental damage for all allies, 40% Atk, Def each turn (3 times) & raises normal hit amount in Guild Raid
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